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VR motion capture module

Detonate the new revolution of motion capture, we walk hand in hand with you in the virtual world
  • Use active radio frequency invisible light to perform reverse skeleton motion via joint-bound receivers

  • Record students' body movements and play them back immediately on the virtual character's movements in VR

  • In addition, bvh motion files can also be exported for character animation in animation software such as Motion Builder, Max, Blender, etc.

​Product Analysis

靜宇國際有限公司

Why
need

Through this motion capture module, the function of VR can be directly upgraded. Students can use the motion capture module to show emotional expressions and body movements without real people, and can also learn to make character animations. .

靜宇國際有限公司

Students don't have the skills to develop a VR game from scratch on their own

靜宇國際有限公司

product
Advantage

Provide the project file developed by Unity,Have legal teaching plan authorization to use

  1. Use the receiver, tied to the joint, to record the student's body movements, and immediately present them on the virtual character's movements in VR synchronously.

  2. Students' body movements can be presented as virtual characters to output action files, and animation software can be used to create character animations.

  3. Both the locator and the receiver are connected to the system wirelessly, and students can freely develop movements and experience virtual reality without limitation.

  4. This product can also be fully connected with Unity immediately, and the 3D action characters in Unity can be operated immediately, and students do not need complicated adjustments and proofreading.

靜宇國際有限公司

​Competition

​ Advantages

Teach students in accordance with their aptitude, provide original files of Unity development projects, and teach students game design courses

The previous motion capture system was very expensive, but this VR motion capture system can directly interface with Unity without spending an expensive price, and can also output BHV motion files for editing.

靜宇國際有限公司

application
situation

Suitable for multimedia or digital field

  1. For example: In terms of teaching, now that the epidemic is serious and the chances of being unable to attend classes due to home isolation are greatly increased, teachers can use VR virtual reality with motion capture modules, without any restrictions, to teach the content of classes remotely, and students can continue as usual Absorb the knowledge in class, and the learning progress will not be delayed.

  2. Applied in the nursing department, it can immediately simulate various physiological movements of real people, and even practice CPR and other rescue procedures in a VR motion capture environment.

靜宇國際有限公司

​Product Introduction

靜宇國際有限公司
  1.  The VIVE Mobile Tracker wirelessly and seamlessly connects to the VIVE system and additional tools, allowing you to develop and experience virtual reality games with unprecedented freedom.

2.  Low-cost motion capture system Project Orion implemented through 8 Steam VR tracking points, tracking points are set on the feet, hands, waist and head; all of which are carried out by two standard Steam VR positioners track.

靜宇國際有限公司
靜宇國際有限公司

3.  Thanks to Vive Trackers (mobile positioner) - VR motion capture brings more convincing motion capture technology. Inverse kinematics (inverse kinematics, a system that uses a skeleton structure to analyze real motion) is applied to fill the gaps between anchor points, making the motion of people in VR more realistic.

4. Widely used in military, entertainment, sports,Medical applications, computer vision, and robotics, among many other fields;In the field of film production and video game development,It usually records the movements of human actors and translates them into the movements of digital models and produces computer animation in 2D or 3D.

靜宇國際有限公司
靜宇國際有限公司

5.  ​Vive Tracker can be attached to the body to enhance body tracking beyond the head and hands. ​ By attaching trackers where they are most effective, combined with inverse kinematics, a full-body motion capture solution can be formed.

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